well, success is a quantifiable word. in this case, success meant finishing the game as per the explicit rules set. a big spoiler: I did. it was a surprisingly enticing evening of playing. I re-rolled the character a couple of times until, around 23:30, their stats were favourable where it mattered. then some early surviving meant I was in the right track. from that point on all I had to do was to be careful and inspect all rooms (all new rooms) and return to base with resources enough to survive. it became a game of balancing risk and reward, exploration and exploitation. going further or into unknown areas is more risky, but retreating after every combat takes a lot of time and is not so thrilling (although the race back to base is fraught with dangers, so you never know). ...
CRPG archaeology
lately I’ve been retreating into the past, at least partially, right? somehow, perhaps because I started playing some gamebooks and such, I wanted to recover the Dark Heart of Uukrul copy I had for macOS (using DosBox). in the process, I ended up recreating bundles myself, and choosing the best settings I could. and this took me into a couple of blogs, The CRPG Bool Project, the Vogons forum, and the work of retrogaming and emulation. ...