## Intro
I am looking into Mothership to play, either with friends if we manage to set a date to get together for this, or as some kind of solo game.
it seems very non-mechanic, which is great to exercise our role-playing muscles, and the characters seem highly disposable (they are easy to create and the systems is not very forgiving).
in order to try it a bit, first it is time to see how the creation process works, and the amount of variability we can get from that. Without further a do, let's take a look at our crew. I could have created it via the Companion App, but it is always a pleasure rolling some dice, and it also gives me the chance to see how to structure that information in this kind of chronicles.
## The crew
{{monster,frame
## Brad Lonphon (them)
*(Android) 0*
___
### Stats
| Strength | Speed | Intellect | Combat |
|:-----:|:-----:|:-----:|:-----:|
|33 -10|40|37 + 20|43|
### Saves
| Sanity | Fear | Body |
|:-----:|:-----:|:-----:|
|26|15 + 60|18|
### Health and Stress
***Health.*** :: 15/15 {{bonus ***Wounds.*** 0/(2 +1)}}
***Stress.*** :: 2/2
***trauma response***: Fear saves made by close friendly players are at disadvantage.
___
#### trained skills (+10)
* Linguistics
* Computers
* Mathematics
#### expert skills (+15)
* Psychology
#### master skills (+20)
___
### Items
***loadout.*** :: vaccsuit (AP 3), Smart Rifle with 2 mags, Infrared Goggles, Mylar Blanket
***trinket.*** :: Stylized Cigarette Case
***patch.*** :: "HELLO MY NAME IS:"
***credits.*** :: 110cr
}}
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